Two Bishops v. King Checkmate
One of the elementary mates that every chess player ought to be familiar with is the mate with King and two Bishops against King. This mate is of less importance than King and Queen v. King or King and Rook v. King because it rarely comes up in practical play. But it is good to know for those rare occasions when it does occur; but especially for learning how the Bishops can cooperate with each other to cut off large areas of the chess board.
Most chess books devoted to teaching beginners how to play chess and many basic endgame books (such as Reuben Fine’s Basic Chess Endings or Pandolfini’s Endgame Course) will show how to execute this checkmate. I recommend studying the examples in one of those books, as well as learning the example I give here.
As with most of the simple checkmates, the first important goal is getting your King to the center of the board. The two Bishops can checkmate the opponent only with the help of their own King!
Second, the Bishops should work together.
Notice how, in this diagram, the two Bishops placed next to each other prevent the enemy King from attacking them. The Bishops guard four squares directly in front of them, thus preventing the King from immediately attacking either one of them. In fact, the Bishops have the enemy King completely imprisoned, and the White King can now stroll up to the scene to aid in further confining the opponent.
King and Rook v. King Checkmate Patterns
One of the first things a new chess player must learn is how to finish off the checkmate when you have won the game. Often this boils down to one of the basic checkmates: King and Queen v. King, or King and Rook v. Rook. I previously gave some rules about how to checkmate with King and Queen against King, and you might want to review that if you’re unsure how to finish that mate.
This article is about how to finish the mate with King and Rook against King. This mate is slightly more difficult than the one with the Queen, but relatively easy once you see the method and understand the concepts.
I will have three posts about this checkmate: the first shows the checkmate patterns with Rook and King against King, the second has rules and tips for mating with a King and Rook against King, and the third will show a 15-move checkmate from a difficult starting position to the final checkmate.
The checkmate patterns
There are three, and only three, patterns for checkmating with King and Rook v. King. The first pattern is the checkmate on the side of the board. This checkmate can occur on any edge of the board on any square that is not a corner square. The Kings stand opposite each other and the White Rook checks the Black King along the side.

In the diagram above, the Rook gives check along the rank, and could be anywhere on that rank except c8 or e8. (If the Rook were on c8 or e8, the Black King could get out of check by capturing the Rook.)
The second and third patterns occur with the Black King in the corner. In this next one, the Black King is in the corner with the White King a Knight’s-move away and the White Rook checking from the side. Again, the White Rook can be anywhere along the 8th rank, provided he’s not right next to the Black King on b8.

The third pattern is really just a variation of the first and second patterns; the Black King is in the corner and the White King stands directly opposite the Black King.

If you know these patterns, you will have a goal to reach for your King and Rook v. King checkmate. The video has examples of how you might reach these positions, and my next post will give rules for reaching these checkmate positions.
How to Draw a Chess Game
This article is about the rules for how to draw a chess game.
A draw is a tie … neither player wins. Though a draw against a very strong player can feel very much like a win. You will often hear chess players brag of their draws … (“I got a draw against such and such grandmaster”).
How a chess game ends in a draw
There are five ways to end a chess game in a draw:
- Insufficient material to mate
- Stalemate
- Threefold repetition of position
- The fifty-move rule
- By agreement
Insufficient material to mate
In order to win the game, one side must have at least two minor pieces (the Bishop and the Knight are referred to as “minor” pieces; the Queen and Rooks are called “major” pieces), a Rook, or a Queen. Keep in mind, however, that if there is a Pawn on the board, there is always sufficient material for a mate because the Pawn could be promoted to a Queen. Bare Kings, King and Bishop against King, or King and Knight against King is a draw because there is not sufficient mating material. The stronger side must have at least King and Queen; King and Rook; King and two Bishops; or King, Bishop, and Knight. (King and two Knights against King is not enough to force mate, but that subject is beyond the scope of this article.)
Stalemate
The game is a draw if either King is stalemated. A stalemate occurs when the King is not in check, but has no legal moves. In the diagram below, if it is Black’s move, he has no legal move; Black is stalemated and the game is a draw. If it is White’s move, however, the game is not a draw, because Qe2 would be checkmate.

Threefold repetition of position
If the same position occurs three times on the chessboard with the same player to move (and the same castling and capturing privileges [the en passant capture might be a factor]), the game is a draw. “Perpetual check,” where one side repeatedly checks the enemy king over and over in an endless cycle, is a draw because of the threefold repetition rule.
The fifty move rule
If the players have made 50 moves without moving a Pawn, capturing a piece, or either side delivering checkmate, the game is a draw. This might occur in the more difficult checkmates (Bishop and Knight against King or King and Queen against King and Rook). It doesn’t occur very often.
By agreement of the players
By far the most common way of drawing a game is where the players agree to a draw. This occurs because the players foresee that the game will inevitably end in a draw by one of the other methods. In such a situation the rules allow the players to end the game as a draw by agreement.
How should I offer a draw?
The proper way to offer a draw to your opponent is to say, “I offer a draw,” then make your move, and punch your clock. The opponent then has as much time as he wishes to consider your draw offer … as long as his flag hasn’t fallen! Some players will offer a draw on their move and look at their opponent, expecting an answer. If you are going to wait for an answer, wait for it with your opponent’s clock running! And if you offer a draw, you have to wait for an answer.
If you have offered a draw and your opponent makes a move without responding, he has rejected the draw offer and it’s off the table. He can’t “accept” your draw offer two moves later.
Be sure to visit my chess store, Shop For Chess, for my recommended chess books and equipment!
Tags: chess beginner, chess draw, chess for beginners, chess rules, how to play chess
How to Play Chess – Rules of Checkmate
Today’s article is about the rules of checkmate.
Checkmate is the object of the game. The object is not to have more pieces than your opponent; it is not to play the most beautiful game; it is to checkmate your opponent’s King.
Checkmate occurs when the King is in check (hopefully your opponent’s King) and he cannot get out of check by any of the possible means.
Here is a typical checkmate pattern.

Notice that the Queen gives check to the King on the diagonal, and the Bishop guards the Queen against capture. Remember from our previous article about check that there are three ways to get out of check: move the King, interpose a piece, or capture the checking piece. Let’s apply those tests to this diagram to see if White can get out of check.
First, the King can has only two hypothetically possible moves: capture the Queen on h2 or move to the vacant square on h1. But both those squares are guarded – h2 by the Bishop and h1 by the Queen. White cannot move out of check.
Second, there is no possible interposition. Whenever the checking piece is in an adjoining square (or when the checking piece is the Knight) interposition is impossible. In those cases only moving the King or capturing the checking piece is a possible means of evading check. In this case the Queen gives check from an immediately adjoining square, so no interposition is possible.
Third, the King could get out of check if a piece (even the King) could capture the checking piece (the Black Queen in this case). But here there is no piece that could capture the Queen other than the King, and the King can’t capture it because the Bishop guards it. The King is not permitted by the rules to move into check.
The King is checkmated.
Have a look at the video to see ways that the King could avoid checkmate using variations on this basic position. And if you want to learn how to checkmate, there are some very good books to teach you just that. Learn Chess: A Complete Course has a chapter entitled Mating the Castled King
with 45 practice positions for you to learn some of the basics. And if you want to have a lot of positions to practice on, check out 1001 Brilliant Ways to Checkmate
by Fred Reinfeld. (Reinfeld has taught tactics to tens of thousands of chess players through this book. You really need it!)
Chess Strategies – How to Checkmate with King and Queen vs. King
One of the first chess strategies that every beginner needs to learn is how to checkmate the opponent. So many beginners’ games end as a draw simply because the superior side doesn’t know how to turn an overwhelming material advantage into a checkmate.
I faced the same problem when teaching my children how to play chess, and I came up with a simple set of rules for checkmating the opponent’s bare king when you have a king and queen.
Here are the rules:
Get your king in the center;
Make the box smaller;
Cut off the row;
Get the king in position;
Checkmate with the Queen, 1, 2, 3.
The first rule is to get your king in the center. If your opponent has his King in the center (and he should) you will need to use your Queen together with your King to drive him out, but it shouldn’t be too difficult to do.
The second rule is to make the box smaller. What I mean by a “box” is this: if you draw imaginary vertical and horizontal lines from your Queen to the edges of the board, you will see 1, 2, or 4 rectangular boxes. Your opponent’s King will be in one of those boxes. He will try to keep his King in the biggest box; your job is to make the box that the opponent’s King is in smaller and smaller, one step at a time. You do this by moving your King and Queen together to constrict the space your opponent has available.
Third, you cut off the row. That is, eventually your making the box smaller will drive your opponent’s King to one of the edges of the board. When your opponent’s King stands on a square at the edge of the board, use your Queen to occupy the adjoining row (it can be either a vertical row or a horizontal row), which will keep him permanently stuck on the edge.
Fourth, get your King in position for the checkmate. Specifically, move your King to a position directly opposite your opponent’s King.
Fifth, checkmate with the Queen, one, two, three. “One, two, three” refers to the pattern that the pieces will make in the final position. The opponent’s King will be on the edge of the board, one; your Queen will be in a line next to the opponent’s King in the next row, two; and three, your own King will stand next to the Queen, protecting it from capture.
The ability to checkmate your opponent is one of the first chess strategies you should master. You can look at the video I’ve uploaded to see how to do this; I even show how my seven-year-old daughter used these rules to checkmate me … in practice, of course.


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